About
LimeBox Games started as a group chat between a few friends who kept recommending mobile games to each other and arguing about which ones were actually good. At some point we decided to write things down properly, and the site grew out of that habit. No big studio behind us, no office with a logo on the wall.,We play every game we cover. That sounds obvious, but a lot of mobile coverage is copied from press releases, and we didn't want to add to that pile. If a game is grindy after level twenty, we say so. If the story falls apart in act three, we mention it too.,Choosing what to review is pretty simple. We look at what people are talking about, what the team is personally hooked on, and what fills a gap the catalog is missing. We try to keep the mix wide: RPGs, strategy, racing, adventure, the occasional cozy simulation.,The goal is to stay useful. A review here should tell you whether a game is worth your time, your storage space, and your evening, and roughly what to expect from the first few hours.
Markus Vogel — Markus has been playing portable RPGs since the handheld era and now runs the editorial side of LimeBox. He mostly argues for turn-based combat and against forced tutorials.