When the story is the whole game
Playing Hollow Tides reminded us how much a mobile game can do with almost no mechanics. There's no combat, no leveling, barely any failure state. You explore, you tap, you read, and somehow you can't stop. That only works when the writing and atmosphere pull their weight.
The secret is restraint. Hollow Tides never over-explains. It drops you into a drowned town and trusts you to notice the small details, the half-finished letters, the furniture arranged for people who aren't there anymore. Good narrative games respect your attention.
Puzzles in these games serve the story, not the other way around. A lock isn't there to waste your time; it's there to make you look closer at a room and absorb more of the place. When that balance is right, solving a puzzle feels like understanding, not busywork.
If you've only played action-heavy mobile games, a pure narrative adventure is worth trying once. Put on headphones, give it one uninterrupted sitting, and see how far a mood can carry you.
